![]() They remain full of objectives, tasks and hidden items, and are clearly not entirely random for one, such stages can always be navigated and make sense as game spaces.įrom its opening moments, then, Lego Worlds is a game that pays little mind to rigid structuring. And after a few fleeting levels, new stages are randomly generated, rather than being meticulously designed. If there is an overall goal, it is simply to collect everything and play with everything. ![]() Equally, gameplay is much more open-ended. A spaceman has crashed-landed on the planet and wants to become a Master Builder. The framing of the narrative is much looser and more minimal than previous Lego titles. And it is here that Lego Worlds gets a lot right. The difference here is that throughout its campaign, this game gradually evolves towards being a creative experience, as various quests mould the player into a capable builder. Developed by UK studio TT Games – creator of properties like Lego Star Wars, Lego Lord of the Rings and Lego Batman – the fundamental structure will be familiar to anybody who has played a Lego game before. ![]() Lego Worlds is at it simplest a third-person adventure game built from digital bricks, and packed with quests, collectables and plenty to explore. Photograph: Warner Brosįor starters, you won’t have the ability to build your own landscapes for several hours of play. In Lego Worlds, as various quests mould the player into a capable builder.
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